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MEGADOOM II - iso.7z
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Text File
|
1995-01-08
|
7KB
|
112 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
POTION 2.37 ;5 ;This item is inocuous
HELMET 6.64 ;14 ;This item is inocuous
BARMOR 2.85 2
MEDIKIT 7.59 8
IMP 22.25 MEDIUM_AND_HARD 5
LAVISOR 0.71 1
TROOPER 24.03 ;6 ;This item is inocuous
SERGEANT 26.70 HARD_ONLY 6
IMP 26.70 6
TROOPER 36.05 DEAF/AMBUSH ;9 ;This item is inocuous
TROOPER 48.06 DEAF/AMBUSHMEDIUM_AND_HARD ;12 ;This item is inocuous
SERGEANT 71.20 DEAF/AMBUSHHARD_ONLY 16
RADSUIT 2.14 DEAF/AMBUSH 1
SHELLS 5.22 11
CLIP 0.24 1
TROOPER 4.01 MEDIUM_AND_HARD ;1 ;This item is inocuous
IMP 62.30 DEAF/AMBUSHMEDIUM_AND_HARD 14
IMP 8.90 HARD_ONLY 2
DEMON 20.47 DEAF/AMBUSHMEDIUM_AND_HARD 2
SERGEANT 48.95 DEAF/AMBUSHMEDIUM_AND_HARD 11
DEMON 20.47 DEAF/AMBUSH 2
CLIP 0.24 DEAF/AMBUSH 1
LAUNCHER 0.95 DEAF/AMBUSH 1
ROCKETS 1.42 DEAF/AMBUSH 1
SPECTRE 20.47 DEAF/AMBUSHHARD_ONLY 2
SERGEANT 57.85 MEDIUM_AND_HARD 13
SHOTGUN 0.95 1
SHELLBOX 0.47 1
SHELLS 2.37 DEAF/AMBUSH 5
SHOTGUN 1.90 EASY_ONLY 2
BARREL 69.44 26
IMP 13.35 DEAF/AMBUSHHARD_ONLY 3
IMP 4.45 DEAF/AMBUSH 1
BARREL 5.34 DEAF/AMBUSH 2
DEMON 61.40 DEAF/AMBUSHHARD_ONLY 6
DEMON 20.47 HARD_ONLY 2
STIMPAK 0.95 DEAF/AMBUSH 2
MEDIKIT 1.90 DEAF/AMBUSH 2
STIMPAK 5.69 12
MEDIKIT 16.13 MULTIPLAYER 17
SPECTRE 30.70 HARD_ONLY 3
CHAINSAW 0.95 1L
LAUNCHER 0.95 MULTIPLAYER 1
BLUEBALL 0.95 1
BULLETS 1.90 2
CHAINGUN 1.42 1
BACKPACK 0.95 1
MAP 1.42 1L
SPECTRE 30.70 MEDIUM_AND_HARD 3
MEDIKIT 0.95 HARD_ONLY 1
ROCKET 0.71 3
SHELLS 0.47 EASY_ONLY 1
STIMPAK 1.42 MULTIPLAYER 3
SPECTRE 61.40 DEAF/AMBUSHMEDIUM_AND_HARD 6
GARMOR 2.85 2
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 265 ;Strict standard for exact placement
;PER 225 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;